Tuesday, June 3, 2008

Six Images of Dissemination

Thoughts are faster than the structure of typing.

Monday, May 5, 2008

Great News for a Tired Writer

Yes, after a serious funk and being at the end of my rope (fortunately perhaps, I'm the homicidal type), some really good news came this weekend. I actually got involved with a writers group a few months ago and last weekend, we did a 5 page script read of my well underway Political Thriller.

Everyone loved it. Out of the 10 or more read, mine got the best feedback on pacing, dialogue, white space and readability. I guess my crazed PhD program is working pretty well. I managed to even keep my job.

Also, I have THREE, count em, THREE ProdCos waiting on scripts, so my schedule seems to be good. My goal is to start a movie this year, whether it be an indie or a sale or an assignment.

I found out about a federal program (Section 181 of the Jobs Creation Act of 2004) that allows private investors to write off 100% of their investment as the money is spent. I'm thinking about finding some investors and filming a horror film.

I may even start blogging again. WooHoo!

Sunday, May 4, 2008

An Image of a Moment

Howdy writers,
We've been away in the library, but we're back with a look at the philosophy of Henri Bergson through the analysis and theorems of Gilles Deleuze.

What does that title mean? Well, Bergson defines what he calls the duree, which is the infinitely divided slice of time, dependent on that before it and after but existing as its own qualifiable instant.

With any cinematic attempt, small moments can be large parts of a movie. The slow step towards a door, the slight smile of acceptance, or the look of fear at an encounter with the unknown. All of these moments add up to create a chronological series that isn't dependent upon the measure of time but the measure of the passage of time.

This is seen in movies like Memento which happens backwards or Pulp Fiction which happens out of order. It can also be seen in films where the passage of time is greater than the film length - which is basically every movie. Different films and creators handle time differently as different stories may compress or expand time by years or hours.

Anyway, that's a taste of duree. I'll post more when I finish the books.

Thursday, April 10, 2008

A Countenance Worthwhile - Neo-Real Character Studies

As soon as we get around to it.

Monday, January 21, 2008

The Saga of the Anti-Hero

Howdy fellow writers,
We're back because of the holiday. I thought I would do a new post on directors next but an interesting topic came up in a post from UNK
which talks about a definition of different story scenarios.

It was an interesting list of contradictory goals and immediately made me think of "anti-heroes." You know the guy who is forced to do something he wouldn't normally do to "save the day" as it were.

This is a very difficult character to write as you have to be careful to not put the "hero" in the position of violating that covenant at the wrong time, nor fulfilling the covenant at the wrong time.

The anti-hero though can be a very exciting character as he will not do the expected but the unexpected; such as torturing a villain or shooting a running criminal in the leg rather than chase.

These characters are also interesting as they can be "non-heroes" like the hacker who has to commit a crime to get his daughter away from a porn star mother or a hitman who has to save his target. Amazingly, I picked two stories from the same author, Skip Woods. The films are Swordfish and Hitman, neither of which were heralded though Swordfish had a pretty good BO run.


I, though, would rather have the quintessential hero; the family man who is used to trouble but takes on the job because he has to protect those he loves and what he believes in. He doesn't turn down the call. Sorry Mr McKee. I disagree. Sure you can add a few minutes of regret and soul-searching but you are still limited to how you actually construct the intro and the inciting incident.

You're stuck with the same old speeches as to why the hero won't do it at first. This type of hero is limited to the military or some derivative as the person can choose to refuse, so their life is not in danger.

If you look at perhaps the most famous modern hero, John McClane, he can never turn down the call as it is his job. In history there was one hero that comes to mind who does at first turn dwn the call and that's Wyatt Earp. But looking at the back story, it's clear that he is in the same position as the recent "Rambo" where he was "retired" from the hero game and doesn't want to get involved.

Sunday, January 20, 2008

Non-Acting Characters

Yes, we're back after a long hiatus. Today's topic is strangely enough, characters in your movie with no lines.

You may say, how can you have non-acting characters in a movie. Well, these characters don't say anything because they don't need to. They are light breaking through shadow, the object of everyone's desire, the wind that threatens the town, etc.

The camera itself is also a character in that its placement can determine the effectiveness of a conversation, argument or even a love scene. Props can also be used as characters - or sometimes the extension of character.

Indy's whip, or Neo's sunglasses speak volumes about their characters. Even something as simple as lip gloss can be an effective character if it's used during times of stress or even times of happiness. You would just merely change the character's expression and hand movements.

Light and shadow are also great characters as they can set the tome for a scene or relate danger.

For example, you can have several different meetings in the same bar, but slight changes in lighting or camera placement make a totally different location.

Ex.1 - Man is meeting his girlfriend for dinner where he plans to pop the question.

INT. DOWNTOWN BAR - NIGHT

Pat strolls into the dimly lit establishment, his eyes squint to adjust. The bar has booths around the perimeter lit by candles while a pool table occupies the center area. A smiling bartender dries glasses as a scantily-clad waitress saunters up with menus in hand.

WAITRESS
Good evening sir. Table for one?

PAT
I'm meeting someone. There she is.

Pat moves excitedly towards a booth in the middle of the wall. His girlfriend's face shimmers in the candlelight.

----------------------------------

Ex. 2 - Man meeting a drug dealer

INT. DOWNTOWN BAR - NIGHT

Pat strolls into the dimly lit establishment, his eyes squint to adjust. The bar has booths around the perimeter lit by candles while a pool table occupies the center area. A smiling bartender dries glasses as a scantily-clad waitress saunters up with menus in hand.

WAITRESS
Good evening sir. Table for one?

PAT
I'm meeting someone. There he is.

Pat moves cautiously towards a booth in the back corner, his eyes squint in tension. A leather-jacketed ruffian sits in the corner of the booth, his face obscured by shadow.

------------------------

That's a rather rudimentary example but shows how light and shadow can change the tone of a scene. Camera angle can also be a character as it can change the tone of the scene in different ways. For example, a person's tear can say a lot about the scene or character.

Ex. 1 - Man trying not to hurt a woman's feelings.

EXT. BEACH HOTEL PATIO - NIGHT

On Pat, as he paces back and forth, trying to find the words. Sheila sits apprehensively, her eyes follow Pat with anxiety. She stands, abruptly.

SHEILA
Just say it.

PAT
Well, I...I mean we...

SHEILA
It's OK.

Pat and Sheila stand facing each other. Sheila raises her hands to his supportively. A tear streams down the right side of his face.


Ex. 2

EXT. BEACH HOTEL PATIO - NIGHT

On Pat, as he paces back and forth, trying to find the words. Sheila sits apprehensively, her eyes follow Pat with anxiety. She stands, abruptly.

SHEILA
Just say it.

PAT
Well, I...I mean we...

SHEILA
It's OK.

Pat turns and faces her. His face a mask of pain as tears cover his cheeks.

------------------------------

With these two examples we can see that in the first scene, it's a minor issue that hurts him, while the second one shows a man tormented with a horrible secret. In both we can see the love in the relationship.


Other non-acting characters include the sun:

Ex. 1 - Man dying in the desert


EXT - DEATH VALLEY - DAY

The sun blazes brightly in the sky as Hank lies face down in the sand. His breathing slight, his lips chapped and burned. He struggles to rise, the fierceness of the heat saps his every energy.
He finally drags himself to his feet, his sand-scuffed arms meekly attempt to block sunlight as he sees his goal shimmer before him, shade cast down onto the sand by the welcome SUV.


Ex. 2 - Man waking from a hangover on the beach


EXT. CABO BEACH - DAY

The early-morning sun shines warmly against a beautiful blue sky as Hank lies face down at the edge o the tide. He snores heavily, his lips and face covered with cheap lipstick. The tide awakens him with a shove and he struggles to rise, his hangover making the task difficult.
He finally rises unsteadily, his tanned arms hide his face from the brightening day. He makes his way toward a barely visible goal, a row of small cottages with similarly overcome college students laying next to bottles on the patio.


In these cases the sun goes from being a deadly phenomenon to being a backdrop for a vacation. But in both cases, it is merely the use of a visual non-acting character. This technique can be used for weather, time of day, exact location in a city, etc.

Non-acting characters are also scene transitions as they can link two disparate scenes with a common thread such as an action, an emotion, an object or a sound. As writers we need to think about these non-acting characters as they provide a more interesting read.

Another way of thinking about is the simplistic, "good action lines." That is so generic a term as to make it nearly inconceivable. Again, the key becomes study or doing. Something I've found good practice is writing the first ten off a "sequence map" for different genres and heroes (I quit saying antag\protag as I interchange them too much), which is to say "end result" and "personality-type."

The aforementioned can perhaps be the most powerful non-acting character and is simply "a dissemination of concepts such that you can define them in your terms." Every filmmaker has their own starting point for the cinematic journey. Some begin with story, some with concept, some with character. Some start at the end, and some at the beginning. None are right or wrong, just more efficient for each individual.

But the constant is the toolset at your disposal; the eye, the word, the sound, the emotion, but it all starts with the eye. Directing the eye is the basis of the art, controlling the other elements is the defining of genre.

It's a circular dependency though as emotion can control sound (speaking vs. yelling) and sound can control emotion( startling vs. involving), just as the word can control the emotion and vice-versa. Your acting characters MUST interact effectively with your non-acting characters to create the most effective story.

An excellent example of this use is the poster (tear sheet) for The Exorcist. Though only one character has a speaking part the streetlight effectively describes the tone of the movie: a light shining in the darkness. A solitary figure surrounded by darkness. The use of rose petals in American Beauty also lend a hand in describing mental state and perception. In the "bathtub scene" there was an interesting use of POV as when at Lester's POV, a song is playing, but not when at Angela's.

Another excellent example is the Jaws theme (score), as it defines the way the shark attacks, tension building and the strike. Or the "stabbing violins" of Psycho. Or the theme to Shaft, which represents a character and a description.

Of course the most obvious non-acting character appears in every horror movie and that's sounds. Sounds can take a scene from being just "a dark room" to being "an eerie darkness, drips and clanks echo in the background, a dragging sound seems to come from everywhere."
Of course, sounds can be used effectively in any genre, such as; "soft cries are heard from the other side of the door," or "the click of the hammer stops him in his tracks, inches from his ear," or "the sound of crashing cabinets is heard as Jack glides into the cupboard on his skateboard."

This NAC can represent nearly every emotion; "The sounds of props and bombs cause screams of relief from the small band of beleaguered troops."
"They can hear each other heart beats as they embrace tightly."
"His shouts are heard from the rooftops."
"The roar of the creature signals its presence, just yards away."
"The clank of the metal door is a somber sound, defining the truth of your captivity."

Those are examples from actual successful films:
Saving Private Ryan
The Matrix Reloaded
Network
The Edge
Shawshank

Well, that's all for this episode of "Somewhat Untitled Musings." Our next topic will either "Theme vs. Story" or "Hitchcock to Mamet."

See ya then and,

Keep Writing as Writing is the Revealing of the Soul.

Monday, November 12, 2007

The Dangers of Backstory

Hi again,
Today's topic is back story; when do you use it, when don't you include it? While we were procrastinating about this post, we actually realized a nifty way to introduce back story without flashbacks or boring exposition.

After all, back story usually comes out like "when I was a kid we had to...."

In my mind the best way to cover back stroy is through a dream. Why a dream you ask? Well, because a dream has no "structure" you can put anything in you want - just make sure it's filmable - and it can be a precursor to an event, the reaction to a previous event or even a look into the psyche without dialogue or exposition.

As usual I used this in my favorite script, South of La Brea (Ascha's Song - new title). I changed it because I may be able to get the whole budget by using Louisiana instead of Los Angeles (get it - South of La Brea).

At any rate, there are two places where I use a dream to reveal story or character. The first is near the middle and the character is just getting used to being on her own.

She had a kind of bad day (almost everyday after the near-rape of a virgin) and as mos people know what is on TV while you sleep may affect what you dream about. Anyway, the idea is that we wanted to show that her mother died in a car accident so we give her a dream about it while her roommate is watching "Days of Thunder."

DREAM SEQUENCE
Lights fill the void, screeching tires break the silence.
Metal crunches.
Spinning.
A car horn.
Darkness.
END DREAM
AWAKE.




The next one comes later in the film and we use it for several things. The first is that the protag's grandmother died, so we show an old lady reaching out. The second is we want to show that the protag now understands what "gay" is - she has a friend that is gay. I also use this dream as a look back at her college life and how she's changed.

Anyway, so that's out spiel about back story. I hope it is of use to the two of you.

Au revoir,

"Keep writing as writing is the revealing of the soul"

On a side note, I have lost my fucking mind today. I hate being the good guy. Sometimes I wish just once I could be the asshole that only cares about himself, but then I remember that I like being me. A LOT!!

Situation vs. Dialogue : TV vs. Cinema

Howdy strikers,
Just to stay sharp we are talking about the difference - as we see it - between TV and Film. It's a simple concept. Basically if you think about ads for TV, you will see more situations ( maybe that's why it's called "situation comedy") and most people who refer to a TV show will say do you remember the episode where.....

Now with film, it will be remember when the bad guy said...

It's interesting and there really isn't a lot to say about it other than it's somethign to take into account if you are going from one to the other.

That's not to say that dialogue doesn't attract people to TV or situations don't attract people to film, but in the long run, you will see that they are separated by this. A lot of the reason is because TV usually happens in a much smaller "area" than film.

I mean, look at Seinfeld or Frasier, two of the most popular sitcoms. They both occurred almost totally in one room. But even a small comedy like "Clueless" will take place over a much wider area.

Another good example is Curb Your Enthusiasm with Larry David. He starts out with a situation every episode. Don't confuse these situations with plots. His stories have no plots, just people reacting badly to situations.

I can't remember many of the lines but I do remember the show where he had the black guy staying with him take a baseball jersey from some guy. Or the one where he has to take the head off of a doll to replace another doll's head.

Now if you take "Clueless" the first thing that springs to my mind is not how hot Alicia and Stacey looked in those short skirts but when Alicia says "As if" to the guy trying to hug her in the beginning. or when Brittany says, "you're a virgin that can't drive."

Even though I can't remember the situation I do remember the line. or perhaps the most famous line of all "I'll be back." If you think for a second you can remember that he's in the police station but the line itself reminds you of that not the police station reminds you of the line.

There are tons of examples of this if you compare genres in TV and film. Another reason for this discrepancy is that TV is usually much shorter. The average sitcom is only about 24 minutes of air time, while a drama may be about 49 minutes. A film on the other hand will be a minimum of 90 minutes and may stretch to over 120 minutes.

This allows the writer to think less about the situation and more about the conflict in the situation. Added to that is the fact that TV is recurring and you can leave something unsaid at the end but with film, it has to be said\done in the time allotted.

Even if you start out with a plan for sequels, you have to definitively END each segment, whereas with TV you want to leave something hanging so that people will tune in the next time. So I guess that's another difference, the way you end it.

Well, that's it for today. We hope our ramblings are at least worth reading and at best help out a writer or two - which coincidentally is how many visitors I usually have. It's OK, though I'm the consummate writer who would rather stay home and write and then spend time in compromising positions in my favorite club than to have any friends.

Anyway, see ya and remember,

Keep writing as writing is the revealing of the soul.

Saturday, November 10, 2007

The funny thing about the strike

Howdy bloggers,
We're back and we finally have word one to say about the WGA strike on this blog. It'll be a quick word or several and I think shows why the WGA was right.

What is the issue at hand? New Media. Why is it important? I get Universal On Demand emails. Why is it not an issue? If they don't get any revenue, they don't have to pay residuals. Deal, schmeal. There are already horror stories about actually receiving residual checks. Just continue with that and at least writers will still work.

That's it. My next post will be - interestingly enough - about the difference between TV and features.

And remember,

Support your fellow writers. Chip in for coffee on those cold NYC streets. Take a day off and join them.

Wednesday, November 7, 2007

Happy, Sad and Angry: The 3 Dimensional Character

Yes I know. I should be writing scripts but sometimes it's good to write about the craft to get it straight in your own head. After all, no one knows nothing so maybe you're nothing will be worth something to you.

So as the title states, we're blithering about 3D characters, but not those of the Ratatouille type, but those of the "having depth" type. I see people struggle over depth all the time but it's a really simple topic.

Depth means
the amount of knowledge, intelligence, wisdom, insight, feeling, etc., present in a person's mind or evident either in some product of the mind, as a learned paper, argument, work of art, etc., or in the person's behavior.

at dictionary.com.

Basically a person has more than one emotional state. You have to create situations(scenes) that take each of the aforementioned states and "reveals" them - or at least the character's version of it. Every great character has scenes with these emotions.

The great thing is that these emotions are a part of screenwriting structure and are a direct product of conflict\resolution in a scene or sequence. For example, action movies have killing so the direct result is sadness - depending on who gets killed. This also works in drama and horror as people usually get killed, maimed, tortured or just plain treated bad.

In a drama you want to concentrate more on the happy and angry cause drama usually implies "not the best of times or situations." Comedies are just the opposite, where you want to focus more on "strong emotion" not quite sadness but there needs to be a moment where we aren't actually telling a joke, but exploring a relationship or character flaw - which usually only turns up in relationships - aaah the circular notion.

Also, in a comedy you always want a serious person (straight man) to balance the actions of the comic. That's I guess why buddy movies don't usually consist of two of the same personality. Like Father's Day where Robin Williams is the neurotic while Billy Crystal is the calm in control type.

Or even Dumb and Dumber where Jim Carrey is the wild man and Jeff Daniels is the "level-headed" one (very loosely - they're both idiots).

With dramas, you normally will contrast social graces with characters to maintain that 3D balance. With a film like Shawshank you have Morgan Freeman playing the outward people person and Tm Robbins is the introvert. A movie like North Country goes even farther and places the strong-willed Charlize with the seemingly "spineless" everyone else.

Horror has a built-in mechanism for this as you always contrast the "last victim" or hero with the killer. Take Alien for example, the creature is patient, biding his time while Ripley is moving fast to kill it. Or with The Ring, you have an unloved little girl contrasted with a loving mother - yes it's not direct but relevant.

Thrillers usually fall into the same vein as action, though a good thriller will give you more "character time" rather than just inserting a heart-wrenching moment in the middle of a shootout. Not to say that's a bad thing. It actually gives your hero a little "reality" to them - or 3D-ness if you will.

If you plan well, you can have three characters who lean towards one or the other and juxtapose what shakes them into one of the other emotional states. That's what I like to do, compare and contrast characters. In one of my scripts, I contrast two "stalkers" to show how a person reacts to stress and even courtesy.

In another I contrast the two heroes by showing one as a younger version of the other - it's a buddy movie with a kid and a super spy - or rather two kids and two super spies.

I was on UNK and got to talking about a horror flick with a serial killer. We are just fleshing out our "anti-hero" but he will definitely be a complex person on the edge (for 10 minutes of the movie) who then falls and commits horrible acts in contrast to the ugliness he perceives.

So in essence, once again, your mileage WILL vary as I probably have serious mental problems. I mean how can you make a grandmother into a torture tool? Very carefully, I think. Well, we're going to stop now as I have blogs to visit and work to do - well not much work as I'm currently doing an application support job where most of my day is spent trying to not be bored.

And remember,

Keep Writing as Writing is the Revealing of the Soul


And also,

DON'T FORGET TO SUPPORT YOUR FELLOW WRITERS ON THE PICKET LINE.